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Character Animation Techniques using Maya & Unreal with Taylor Whitsett
Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Designing Actions for Games & Cinematics with Brad Faucheux
Animating Game Creatures Using Maya with Christian Brierley
Character Animation & Interactive Gameplay Workflow with Bill Buckley
Production-Ready Workflow using UE5 with Kosuke Iwasaki
Animation Workflow using Clip Studio Paint & Maya with Benjamin Davis
Professional Maya Techniques with Juan Cervilla
Mocap, HumanIK, Retargeting and Animation with Brandon Yates
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari
Maya Animation Workflow with Brad Faucheux
Modular Rigging Techniques using Python with Nick Miller
Games Workflow in Maya with Patrick Przybyla