Log inBy CategoryBy Instructor
Browse

Creating Beatboards for Pre-Production

From Script to Storybeat in Photoshop With Rembert Montald

Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • captions off, selected

      Description

      Storyboard artists will often have to pitch a project before pre-production can even begin. Storybeats is a concept used by artists working at this critical point in a project to interpret a script and develop a pitch that, if greenlit, will later form the fundamentals of the production sheet. Think of it as the concept art before the concept art; it’s used by animators, storyboard artists, and concept designers alike throughout pre-production and beyond.


      Rembert Montald, a Storyboard Artist working in videogames in California, introduces and shares his complete workflow for creating beatboards that will impress stakeholders and producers. From reviewing an initial script and overcoming the anxiety of creating something when there are no existing designs yet, Rembert walks through his thought process and workflow, demonstrating 11 different storybeats along the way. This insightful workshop has a heavy emphasis on drawing and journeys from the initial thumbnail sketches all the way through to a rendered beatboard.


      This 3.5-hour workshop is suitable for anyone interested in drawing, filmmaking, or working in pre-production. By completing the 16 chapters, you will develop an understanding of what it takes to create a satisfying beatboard that has the potential to greenlight a project. You’ll also uncover effective techniques for sketching complex scenes, from hero shots to overlooking skyscrapers.


      Duration: 3h 46m

      Format: HD 1920x1080

      Tags



      Software Used

      IMAGE GALLERY

      Rembert Montald

      Storyboard Artist at Riot Games

      Rembert Montald believes the best way to tell a story is to show it. Intrigued by the intricacies of visual storytelling, Rembert pursued an education in animation and art in Brussels, Belgium, and later Gobelins, Paris. After working on a variety of things, including storyboards for animated movies and even theme parks, he decided Belgium was a little too small for him. Since then, he’s lived and worked all over the globe, including Croatïa, Germany, Portugal, and the U.S.A.


      For the last three years, he’s been working at Riot Games as a concept and storyboard artist and was mentored by Ryan Woodward.


      View Rembert’s resume on LinkedIn and follow him on Instagram @rembertmontald.

      • Rembert’s broad spectrum of interest creates vibrant pieces. Does not seem to matter whether a sentimental shot of a couple, an action scene strained to the edges of tension or a sublime environment is needed, he delivers it with confidence using traditional approach or when the medium demands, with unconventional solutions.

        - Aron Elekes
        Concept Artist at Riot Games